hoi4 road to 56 equipment names
hoi4 road to 56 equipment names

Additionally, ai_research_weights = { offensive = -1.0 } can be used to make the AI prioritise this technology less or more if it has the specified focus. The orientation to use for drawing paths as to make it look like it's going down, right, or a different direction. The Ultimate HOI4 Scenario Mod Tierlist. DISCLAIMER: Many of these mods have been since discontinued or abandoned. For example, enable_equipments = { my_equipment_1 my_equipment_2 } will set my_equipment_1 and my_equipment_2 to only be enabled after the technology was researched. A full example: Uniquely, it's possible to still construct buildings that aren't yet unlocked via technologies by using an effect or with the starting buildings in the state's history file. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. In addition, it's also possible to make a technology apply a bonus for specific sub-units making up land templates, ships, and the airforce. Simple, yet this mod fixes one of the most annoying things about playing with AI allies. All trademarks are property of their respective owners in the US and other countries. 4. r/RoadTo56. Have you ever thought: Gee, HOI4 goes way too fast for me! Oh god, but Im just tryna help out my boys in the Himalayan Empire!! If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. When unresearched via an effect, this doesn't work entirely properly, rather, the database object in question will remain possible to use for the country until a restart of the game. (Mechanics/Balance/why), HOI4 Texture Overhaul Terrain (Cosmetic), Check if the mod is up to date with the most recent patch forHoI4(Currently. Espaol - Latinoamrica (Spanish - Latin America). 8 days ago. A family of equipment types share common mechanical parts that make transitioning production between them easier. This can be used if multiple technologies path to the same technology to make it faster to research if a more 'advanced' technology was researched. For example, the following will result in the value of 3 for POL and a value of 1 for every other country: An arbitrarily large amount of modifiers is possible to add to an ai_will_do, and they will apply in the order they're put in the code. A technology can have specified technologies assigned as sub-technologies by using sub_technologies = { }, where every listed technology is a sub-technology. After this, there are two types of experience costs that can be used: ai_will_do = { } is a MTTH block that decides the likelihood for the AI to do this focus if an AI strategy plan is not set. With HOI4 In Real Time!, the game takes a full 60 real-life minutes to process one in-game hour at the slowest speed. In 1936 South Africa has a very small and poorly equipped military consisting of only three six-Infantry battalion divisions (Cape Force), three three-Infantry battalion divisions (Cape Brigade), and a single air wing of 30 Gloster Gladiator interwar fighters stationed in Transvaal. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. Join. This mod is compatible with Version 1.9.2 Husky & all DLC. This could also be considered an overhaul mod of sorts given the extensive work done with the AI, but its not meant to necessarily give the player an alternative scenario or a more immersive experience. The veteran alternate history mod on the block. The Great Wardoes exactly what it says on the tin Hearts of Iron 4 has been transformed to the world of 1910, where old-fashioned imperialistic powers jockey for supremacy at the dawn of the 20th Century. We include affiliate links in articles. More than just extending the timeline to 1956, this mod peppers the entire world with greater detail and complexity. Or do. Still want to play that favourite mod of yours butHoI4s latest update ruins your save game? @polk0929 - most likely by using the add modified equipment method (detailed above). Expert AIputs in a lot of behind the scenes work to make the AI a more challenging opponent for the players, specifically with the 1936 start with Historical Focus mode turned on. This is because porting Rt56 USA proved to be too much work. Similarly to technologies, the GUI file is very interconnected with the doctrine definitions. This can build up to the max level specified in the building definition itself. They'll make the civil war survivable. There are two types of trigger blocks used in blocks.allow = { } is a trigger block checked continuosly throughout the game. A small change, but an incredibly rewarding one when such battles as Stalingrad and Moscow are finally more representative of their real history counterparts. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. These are the best Hearts of Iron 4 mods in 2023: Cold War Iron Curtain: A World Divided (Total Conversion) End of a New Beginning (Total Conversion) BlackICE Historical Immersion Mod (Total Conversion/Immersion) The Great War (Total Conversion/Immersion) The Road to 56 (Total Conversion/Immersion) Each terrain is defined in /Hearts of Iron IV/common/terrain/*.txt. Cheating in equipment can be useful in many circumstances, for example, it can be useful for new players looking to learn/experiment with the mechanics of the game, and also useful for those who are just looking to have some fun playing the game less seriously. Each technology is a separate block within technologies = { }, where the name of the block is used as a technology ID. As for the war itself, New England will secede first, then the states on the west coast and then New York and Pennsylvania. Battalions have a maximum speed no slower than 4, regardless of equipment, Last edited on 18 February 2023, at 20:36, https://hoi4.paradoxwikis.com/index.php?title=Equipment&oldid=60377, Play This mod caught our eye recently via our Discord sever, as it appeared to offer a Victorian-era experience wrapped in Hearts of Irons shenanigans. BlackICE is compatible with Husky 1.9.3 and theres a test version for 1.10 Collie currently live here. For technologies, this is stored inside of the countrytechtreeview container window, while for doctrines, it's inside of the countrydoctrineview container window. Press question mark to learn the rest of the keyboard shortcuts. Furthermore, were worried its commitment to extending the timeline from 1857 through to 2050 is a bit ambitious, given the vastly different worlds represented in that start and end date. Expanded Technology + Industry + Equipment, Literally read description if you want updates (use RT56). Create an account to follow your favorite communities and start taking part in conversations. Youll end up switching sides several times, which can be great fun after all, when youre a master of the game, the only way to have a worthy opponent is to play against yourself. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. If it is false, then the technology will be impossible to research through the research menu, but it will still remain possible to research via an effect and it will remain visible in the menu. This mod is compatible with Version 1.10 Husky & all DLC, although it has some very specific compatibility requirements. One of the best examples of the impressive capabilities of totally overhauling the game, this mod promises political intrigue thats worthy of network news. For instance, if the building was already unlocked to level 2 from a technology researched beforehand, researching a technology with level = 5 will result in it being possible to construct up to 5 of the building in the state/province rather than 7. 16 days ago. Be sure to rush for the focus called something like 'Work with the Bund' and the one next to it, I think which says something about Silver Legions (EDIT: 'Recruit the Free Corps'). The first frame, on the left, is used when the folder is opened, while the second frame, on the right, is used when the folder is closed. start_year = 1935 assigns the year at which the technology is intended to be researched. Everything from new units and equipment, to new national Focus Trees (many borrowed from other mods that have done good work in this area), to expanding on the Law and Politics mechanics has been looked at. which get used in determining which container exactly to use. For each folder, the technology must have a gridbox assigned to show up in one of the two ways. on Paradox technology, Legal Compatible with Collie 1.10. x is left-to-right, y is up-to-down. With the addition of the new in-game radio, now is a better time than ever to try this mod out! Never to trust the AI to have our best interests at heart, its time to take full control of the peace process through the Player-Led Peace Conferencemod. Broken, currently experiencing UI issues with kitties on buttons, and the tech screen will not open. In most cases, with "LEFT", it goes right for one unit, then goes vertically for as much as necessary, and finally continues right for as much as needed; with "UP" it goes down by one unit, goes horizontally for as much as needed, and then continues down towards the technology. But you have to go down the Confederate path. Cities are now expanded into several provinces ramping up the siege drama of urban warfare. This does not always apply, such as when the technology is fairly close, but modifying the format can change the way the paths between technologies are drawn regardless. How to use the add_equipment console This guide allows you to quickly spawn equipment in game. Keep in mind that if there is no small item defined, all technologies will use the regular item, so this would only be useful if equipment-unlocking technologies in the folder are split between small and regular items. If you're looking for equipment codes, check out our equipment names list. This mod is compatibleup to Husky 1.9.2., but it doesnt work with other non-graphics mods. Unpopular opinion: battleplans are the most fun way to play the game. One of the best things about this mod is that it does not sacrifice performance, allowing the player to enjoy a greater expanse of visual goodies without any added lag. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. This shows up in the country's research menu in the top.research_sharing_per_country_bonus = 0.05 assigns how much of a bonus the technology sharing group grants for every other member that has researched that particular technology.categories = { } is a list of technology categories separated by whitespace characters. Additionally, this is also where sub-technologies are assigned. Many of the factions will have their own unique decisions and focus trees. The country-specific equipment and technology icons are done with inserting the country tag between GFX and the name of the technology, still separated with underscores, as name = GFX_HON_my_technology_1_medium. If it's met, AI will also not be able to select the technology to research. This is an example of a regular item with a sub-technology slot and the technology's name shown, with positions also adjusted for a regular item slot size: There are 5 sprites defined for item slots. You can purchase equipment from the private sector, a new economic system. You need to sign in or create an account to do that. These days it receives rare updates as most work now goes into R56. Usually these are used in trees pointed right from left and down from up respectively in order to make y the direction into which the tree moves. For example, to add 1936 German starter light tanks, use the command: You need to sign in or create an account to do that. In order to select a technology folder, it should appear in the top selection. defined within the interface file of the folder. Enhanced Non-Historical Outcomes The name of the equipment you wish to add. This also leads to adding that technology to this technology's tree branch gridbox in every mutual folder. Defining multiple folders for the same technology is done by having multiple of the folder = { } within the technology. Questions, Paradox The obvious drawback is that this is not at all historically accurate but it does offer the player the choice to roleplay their way into a more reasonable peace table if they so desire, or just greedily skew everything intheirfavour. If desiring to use a container of a sub-technology with a different index, sub_tech_index = 1 can overwrite it within the definition of the sub-technology itself. This item will only be visible in searches to you, your friends, and admins. it must have a separate gridboxType definition within the folder's container window. This has 3 types: army, navy, and air. enable_tactic = my_tactic is also used to enable a combat tactic for the country that may be chosen during a land battle. If the database object is not set to be unlocked by any technology in general, it'll be always possible to select it, while putting them in a technology will require the technology. Like most files, the filename has no bearing on how the file is read: any technology can be in any folder without issues. Interactive corporate website, Technology branches a series of technologies connected with the. This is done by putting the terrain within the scope of the sub-unit type or category. If false at some point, the country will be automatically kicked out. Puts cats on infantry and can't open tech tree, I have some kinda of robot in all places and when I open the tech tree it has like nothing. The position is in sets of coordinates defined by the slotsize of the gridbox that this technology is assigned to. Youre usually left scrambling to sort out a great mess the AI has made for you, but at the same time, you can always put your nation in a terrible position, safe in the knowledge that youll be outta there long before unfriendly tanks roll into the capital. In order to mark a technology as a doctrine, it must have doctrine = yes. You need a thousand of such equipment, and you have the technology of light tanks at the initial level. They might as well just ask Paradox to make a new game. In 1 collection by Greatexperiment Expanded Mods - Hearts of Iron IV 3 items Description Good Evening! As implied by the title, it changes the setting to the Cold War period, with start dates ranging from 1949 through to 1970. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The key for the name is the same as the folder's name, while the description is the name with _desc appended. A deeply rich world fourteen years in the making, every aspect of this alternate history is fully fleshed out in this latest incarnation to delight fans of the legacy of this mod as well as new players. For example. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. You have to go down the civil war route, yes. Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. Please note that a new version of the mod has been uploaded under a new entry, and youll need to unsubscribe and re-subscribe to the new version. Its a very deep well to dive into without a guide so heres ours, profiling the best of the bunch, with installation tips too. The visual appeal is impressive, as the custom models and graphics add true immersion to this other world. By default, each technology has a score of 1. Officially compatible up to Patch 1.9.3. Unique to equipment, this will also make the equipment icon be a copy from the technology icon, unless an equipment-specific icon was created in the GFX__medium format. /Hearts of Iron IV/common/technologies/*.txt, /Hearts of Iron IV/common/technology_tags/*.txt, /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, /Hearts of Iron IV/common/unit_tags/*.txt, /Hearts of Iron IV/common/combat_tactics.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/common/technology_sharing/*.txt, NDefines.NTechnology.BASE_TECH_COST = 100, NDefines.NTechnology.BASE_YEAR_AHEAD_PENALTY_FACTOR = 2, NDefines.NAI.RESEARCH_DAYS_BETWEEN_WEIGHT_UPDATE = 7, NDefines.NTechnology.MAX_TECH_SHARING_BONUS = 0.5, it should be made impossible to research manually. The graphical user interface file where the technology tree is defined is /Hearts of Iron IV/interface/countrytechtreeview.gui, requiring edits for each new technology folder or branch within the folder. tiermaker.com. Please update, atm it breaks the game so badly that you don't even make it into the main menu. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Press J to jump to the feed. Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). unbrauchbar,da der mod nicht aktualisiert wird.. Mod is broken. The add_equipment command in Hearts of Iron IV can be shortened to ae - ae is simply an alias, the two commands have exactly the same function. This does allow making the names be country-specific by prepending it to the beginning, separated with an underscore. Defaults to false if unspecified.available = { } is a trigger block, run for every country in the technology sharing group, that details the requirements needed to remain within the group. However, AI can still research technology even if it's hidden, so it should be made impossible to research manually if it's intended to be hidden. Create a new text document using word pad or similar software, then copy and paste the below into it: However, they are mostly similar in definition. Additionally, this also serves as an AND statement unlike the path that serves as an OR statement: every dependency must be researched to complete this technology, alongside at least one of the paths leading to this technology if there's one. we didn't, only added techs have a different nomenclature. Man the Guns makes designing variants an integral step of building ships, as only individual hulls and modules get researched that don't unlock ship variants (or classes) by themselves. The game & mechanics have been completely overhauled to fit the period that means that innovations like Tanks and Planes will take a while to enter the fray, so youll mainly be looking at infantry tactics. Information, Frequently Asked Technologies can make the bonus apply to either the sub-unit types themselves, or the categories they fall in, defined in /Hearts of Iron IV/common/unit_tags/*.txt and specified in the sub-unit definitions. This is a complete list of all add_equipment commands for HOI4. 82. r/hoi4. By default, there can be no more than 3 sub-technologies defined within an item[4]. We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. If desiring to make multiple buildings be unlocked by the same technology, another enable_building = { } block can be set in the technology.The level within the technology cannot be higher than the building's max level set within the building definition itself. This assigns a particular experience type to the technology. The gridbox is used in order to assign the information used by the folder = { } block later on: centre of coordinates, the size that one unit of x and y represent, and in which direction they aim (necessary for drawing the path). Not content to wait for Paradox to release content packs for various countries, The Road to 56 provides deep and sometimes quirky focus trees for dozens of countries overlooked by the base game. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. Create an account to follow your favorite communities and start taking part in conversations. Information, Frequently Asked Each technology is located within /Hearts of Iron IV/common/technologies/*.txt files, within the technologies = { } block traditionally encompassing the entire contents of the file. It is only visible to you. This container contains information on what's within the folder itself: the background image used, anything else in the background such as the start years of technologies or textboxes telling the branches, as well where each individual technology branch is located. There are some recycled items from Victoria II, but this mod goes a ways towards breaking up the monotony of the early game slog where all you can do is wait for foci to finish and factories to be built. It is also possible to apply this effect only on a certain terrain. is it possible to find out the name of the equipment from the mods? Please see the. This can be used to set these to be country-specific, such as the bicycle battalions for Netherlands and Japan, if they're within a hidden technology only set for specific countries in their history files or other effect blocks. These sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. I try ae 5000 infantry_equipment_1 and it isnt accepted. In order to have a technology as a dependency without having to draw a path, dependencies can be used as such: Since this doesn't draw a path, this does not assign the currently-defined technology to the gridbox of either of two technologies. The game uses them to know where exactly to locate the branches, how much to distance items within them, and in which direction to take the coordinates. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. Finally, sometimes it takes a while for theHoI4interface to properly load the mods latest version. "bonus_icon" represents the icon that's used for the one-time technology research bonus and "bonus" represents the text for the bonus saying how much it actually boosts the research. The technologies within are separated with any whitespace characters, such as XOR = { my_technology_1 my_technology_2 }. The final cheat code will look like this: add_equipment 1000 light_tank_equipment_1. This does not modify the start year shown in the top of the technology folder for some of the folders, this is defined within the interface file of the folder. This is a community maintained wiki. The spriteType specified here will get used as the background of the tree, with the static size. In order to define a specific folder's item to use a non-default background, the name of the technology folder can be appended after the word technology, such as GFX_technology_my_folder_available_item_bg. This is a one stop shop for a total enhancement of the game. If youve gotten rather entrenched in yourHOI4habits, the Country Roulette mod can be a handy way to break the mould and get a taste of more nations. In this case, Hearts of Oak does not attempt to change the base game into something unrecognizable but enhances and re-balances technologies, industries, wars, events etc. The tabs in the top of the tree allowing changing between technology folders. In the exact same way, sub-technologies can have folder-specific items, such as GFX_subtechnology_my_folder_available_item_bg. in areas where the Paradox team may have glossed over. The mod is still in relatively early days, and theres only dedicated content up to 1885. The position = { } argument is the position of the top-left corner of the technology icon counting from the upper left corner. If a technology unlocks equipment, it'll use the regular item, while a technology that doesn't unlock equipment will use the small item. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. Ahead-of-time/technology boost icons the position on the box, the used font, the used GFX. HOI4 Console Commands Country Tags Hearts of Iron 4 Country Tags Find below a searchable list of all HOI4 country tags, for use with console commands such as the tag command. He/Him. The distinction between small items and regular items is in equipment. This command serves the basic but essential purpose of adding/cheating in equipment such as infantry equipment, anti tank equipment, etc. Theseare the best Hearts of Iron 4mods in 2023: This is a new mod thats risen in popularity since we last did our checks. They form the basis of equipment variant stats, which in turn influence the combat abilities of units using them. The only way to add a country to a technology sharing group is to use the add_to_tech_sharing_group effect to do so. It also has thousands of new events, new units, new mechanics including DECON and MAD. Each tank equipment type and the armored vehicles based on it form a family. Highly immersive and strangely sombre, this music pack of over 600 songs (though not all are historically accurate) aims to create a certain atmosphere that reminds the player that hes leading millions to death, heartache, and immortal glory. desc = MY_TECHNOLOGY_SPECIAL provides additional text when hovering over the technology. First look at new wave of Warhammer 40k Horus Heresy marines, Unreadable MTG cards in draft packs a mistake, Wizards says, SpongeBob Warhammer army crafted from cornstarch and PVA glue, Blood Bowl 3 dev says fixes are coming after open letter, Winter is coming to medieval Zombicide board game, Age of Wonders 4 preview a promise of endless adventure, For more Warhammer, MTG, and DnD, follow us on, Cold War Iron Curtain: A World Divided (Total Conversion), End of a New Beginning(Total Conversion), BlackICE Historical Immersion Mod (Total Conversion/Immersion), The Great War (Total Conversion/Immersion), The Road to 56 (Total Conversion/Immersion), Hearts of Oak Man the Guns (Total Conversion/Immersion), Millennium Dawn: Modern Day Mod (Total Conversion/Immersion), Player-Led Peace Conferences (Mechanics/Balance), HOI4 In Real Time! Sub-technologies where to position them in the tree, which GFX they use. A XOR should be in every mutually-exclusive technology, specifying the others, having it in just one of technologies isn't enough. The position of the first technology in the branch, or rather the position of point (0, 0) in the coordinate system used to position the technologies in the branch. Additionally, on_research_complete_limit = { } serves as a trigger block necessary to be fulfilled for the effects to be executed. A technology or doctrine tree item is the technology itself within the tree. This page was last edited on 18 February 2023, at 20:36. All trademarks are property of their respective owners in the US and other countries. Interactive corporate website. With the mission briefing done, lets ride this tiger, and focus on four salient categories to encircle some of the bestHOI4modsout there. It is only visible to you. An equipment type belongs to an archetype and forms the basis of variants that countries create when they unlock it. The block contains technologies separated with whitespace characters, such as sub_technologies = { my_technology_1 my_technology_2 }. It is kept here for people who want to use it, and for possible inclusion as a mod resource. You read that correctly. ae 1000 infantry_equipment_3 Additionally, XOR = { } is used to make the technology be mutually-exclusive with every technology specified within. Join. You want this one here. This page was last edited on 2 January 2023, at 12:42. World Wars can be chaotic things, especially when the player pulling the strings is constantly changing loyalties. Having assigned the technology to a branch, whether by having a different one path to it or by having created a gridboxType definition in the interface file, it is possible to define the exact position of the item with folder: In this, the name refers to the folder. Create an account to follow your favorite communities and start taking part in conversations. This mod will be the closest well get to a global geopolitical grand strategy set in contemporary times and its fantastic depth makes it an exciting if not eerie look at todays world. These tactics are defined within /Hearts of Iron IV/common/combat_tactics.txt.

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